With new technologies, improved features and specific FSX missions, Wilco Publishing brings the Airbus A380 to Microsoft Flight Simulator X. The DOWNLOAD version is for FSX only. The CD-Rom version is compatible with Flight Simulator X and 2004. The features list on this page concerns the FSX version. English and French manuals included. File size: 92Mb. Airbus A380 v2 for Flight. Wilco Publishing brings the Airbus A380 to Microsoft Flight Simulator X. Korean Air Lines - Lufthansa - Qantas Airways - Singapore. Download FSX Singapore Airlines Airbus A380, v2. Demo version with banners, new VOR gauge, with new panel and gauges, new external model, sDownload FSX Singapore. Known as the world’s only TWIN-DECK airliner, the A380 is the most ADVANCED, SPACIOUS and EFFICIENT airliner ever conceived! Missions description (for FSX) TOULOUSE - April 27, 2005. The newly constructed A380 is rolled out of its hangar for its maiden test flight. Airport and Airbus staff have joined government officials and members of the public to see the flight off. As Official Test Pilot, you will embark your A380 for a 60 minutes Maiden Flight. After a (hopefully) successful take-off from Toulouse Blagnac, you will be asked to execute a smooth touch-and-go in Spain, over majestic Pyrenees mountains and 'hollywood-type' cinematics sequences. During the flight, ground engineers will ask you to perform in-flight tests over beautiful landscapes and the Atlantic ocean.
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RUN filename[, r] Loads the program from a diskette into memory and runs it immediately. RUN deletes the current contents of memory and closes all files before loading the program. MERGE filename Loads the program from a diskette into memory, but does not delete the current program already in memory. KILL filename Deletes the file from a diskette. This command can also be used with data files. NAME old filename AS new filename Changes the name of a diskette file. Only the name of the file is changed. The file is not modified, and it remains in the same space and position on the disk. This command can also be used with data files. 5.2 Data Files GW-BASIC programs can work with two types of data files: • Sequential files • Random access files Sequential files are easier to create than random access files, but are limited in flexibility and speed when accessing data. Data written to a sequential file is a series of ASCII characters. Data is stored, one item after another (sequentially), in the order sent. Compared to the first Microsoft BASIC, BASICA required more than 4. K of memory, and had part of the language written into the ROM of the computer. For IBM- compatible computers, Microsoft developed GW- BASIC. 0 was released in June 1. GW- BASIC, called QBasic. QBasic is an interpreter that has a subset of the Quick. BASIC Programming/Beginning BASIC/PRINT, CLS, and END. From Wikibooks. If you slow the program down you can see the program write the message to the screen. Data is read back in the same way. Creating and accessing random access files requires more program steps than sequential files, but random files require less room on the disk, because GW-BASIC stores them in a compressed format in the form of a string. The following sections discuss how to create and use these two types of data files. 5.2.1 Creating a Sequential File The following statements and functions are used with sequential files: CLOSE LOF EOF OPEN INPUT# PRINT# LINE INPUT# PRINT# USING LOC UNLOCK LOCK WRITE# The following program steps are required to create a sequential file and access the data in the file: • Open the file in output ( O) mode. The current program will use this file first for output: OPEN 'O',#1,' filename' • Write data to the file using the PRINT# or WRITE# statement: PRINT#1,A$ PRINT#1,B$ PRINT#1,C$ • To access the data in the file, you must close the file and reopen it in input ( I) mode: CLOSE #1 OPEN 'I',#1,' filename • Use the INPUT# or LINE INPUT# statement to read data from the sequential file into the program: INPUT#1,X$,Y$,Z$ Example 1 is a short program that creates a sequential file, data, from information input at the terminal. 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It should be easier than falling off a log, dude. Maybe if you're still having problems you could tell us what you don't understand, and we could walk you through it? Where did you get the patch from? There's a ton of places to get it, including here: If you're still having problems, go stick your head in a bucket of cold water, spin around three times, and drink some milk. That usually helps anything. You're welcome, druid. Welcome to the forums! Tell us what you think of the game, and we'll help you in any way we can. Well, we won't wash your car, though. Download Silent Storm v1.2 Patch [UK] now from the world's largest gaming download site, FilePlanet! Download Patch 1.2 German. More Silent Storm Mods. German retail v1.2 patch. Looking for a copy of Silent Storm? Get it on Green Man Gaming. File name File size. I love the game but bugs were killin my enjoyment,I hope this patch will reduce the crashes,I find with a team of 4 snipers I can sleepwalk thru both campaigns but only if they carry support weapons and that cool 1 shot laser weapon for taking out the Panzerkleins.A scout is also handy for early target aquisition but as Snipers can see for miles due to there skill tree I dont bother. I see theres an add-on pack available,do you know if its any good? Yeah, the bugs can be a real pain. Most annoying for me (I think I got the US version, which was patched to 1.2 already) were the omissions and plain-ol' mistakes the developers made. Things like the typos in the mission documents, the weird behavior of the AI, and other little things. But, now that I've come back to it again, none of that matters. I'm playing the game that it IS, warts and all, and not the game I think it should be. A better way of living, I think. The All-Sniper Squad, eh? I've never tried that. I recently hired my main (a grenadier), my medic, 2 snipers and 2 scouts, and nothing can stand in my way. I got really good at hiding, almost TOO good, and could sneak up on guys, right in front of them, on a sunny day, and kill them with throwing stars. And yeah, there is an expansion, but only in Europe and the UK (and Russia, of course). It's called Silent Storm: Sentinels, or S^3, and it has several tweaks and improvements, as well as new missions and goals. It doesn't integrate with S^2, unfortunately; it's more like a stand-alone improvement pack. Glad you're enjoying the game! How's the patched performance? Yeah, the bugs can be a real pain. Most annoying for me (I think I got the US version, which was patched to 1.2 already) were the omissions and plain-ol' mistakes the developers made. Things like the typos in the mission documents, the weird behavior of the AI, and other little things. But, now that I've come back to it again, none of that matters. I'm playing the game that it IS, warts and all, and not the game I think it should be. A better way of living, I think. The All-Sniper Squad, eh? I've never tried that. I recently hired my main (a grenadier), my medic, 2 snipers and 2 scouts, and nothing can stand in my way. I got really good at hiding, almost TOO good, and could sneak up on guys, right in front of them, on a sunny day, and kill them with throwing stars. And yeah, there is an expansion, but only in Europe and the UK (and Russia, of course). It's called Silent Storm: Sentinels, or S^3, and it has several tweaks and improvements, as well as new missions and goals. It doesn't integrate with S^2, unfortunately; it's more like a stand-alone improvement pack. Glad you're enjoying the game! How's the patched performance? Hey Munkey,its Mr Foozie Bear here!! Granadier is not always an obvious choice until you have played for a while.I find 4 snipers gain lvls fast and have no problem with fibia. Have no problem with FIBIA fighting? Fozzie, lay off the crack, yo! Yeah, tell us what you think, and what problems (if any) you are still having. And I agree about the grenadier as main. Sniper makes a lot of sense, because they're usually so far from the action that they can't get whacked. But, I sure like being a Grenadier. I like to play Axis, make my main a black guy, and give him the slow Italian voice.he seems like an old friend that way. Dude I loaded my allies then axis saved games and it runs like treacle(my PC is hi spec and i always play games with all maxed) and the bugs are still there!!! Im pretty pissed right now as I figured the patch was gonna fix it now it appears more like a snake oil saleman:/ My OS is XP home edition which I think suks so maybe its the OS not the game. Ive played ss loads so im gonna quit it now,the problems out weigh the pleasure it is to play it.Guess I wont buy the exp pack lol. • Introduction I will try in this simple tutorial to introduce you to the world of DirectX through Visual Basic, although I am a beginner of both! I will focus on some errors that you could face, and I will try to explain each step as I know, but it may be better to view MSDN also for more information. There is some talk about the poor performance and features of managed DirectX, and that when you want to learn DirectX, you should learn the native API using C++ or another low level programming language. OK, that may be true, but if you are a novice (or thick headed!), and don't want to bother learning a low level language first, and you want to have a quick beginning in games programming, Visual Basic is a nice choice. Also, in Visual Basic, you will generally concentrate more on the program algorithm than on the language syntax. About the performance issue, that is the last thing you should worry about, with modern video cards, it is usually no problem. Anyway, you can't easily develop games like Metal Gear and Devil May Cry at home; if you want to develop Super Mario classic or the likes, you can use any language. There is another important point about managed DirectX, it is no longer supported by Microsoft, and Microsoft developed another games library (XNA) which does not support Visual Basic (and will not) so you will be stuck with DirectX 9 and won't be able to develop any further. Although this is very disappointing, with some alternative SDKs like Slim SDK, there is hope, or may be in future Microsoft will change their mind! The latest version of this topic can be found at Tutorial 3: Create a Matching Game. In this tutorial. To download a. Programming in Visual Basic. New tutorials on programming and design, as well as game engine platforms, will be listed regularly. 5 Response to 'Making an RPG in VB.NET: Tutorial 1'. Visual Basic NET Games - Contains versions of some of the popular 'text-only' BASIC language programs from the early 1980's. Note: Before you start, you most have DirectX SDK installed on your computer. You can download it from Microsoft's site. In a new Windows application project, add these references: • Microsoft.DirectX • Microsoft.DirectX.Direct3D • Microsoft.DirectX.Direct3DX Then import the following: Imports Microsoft.DirectX Imports Microsoft.DirectX.Direct3D Declare this variable in your form class: Dim device As Direct3D.Device ' this the main DirectX device Dim buffer As VertexBuffer ' don't worry about this now! The first variable is the device object which will perform the drawing and transforming and all those stuff; to put it simply, it represents your video card. But how I can create my device object? Just have a look in device Constructor: Public Sub New( ByVal adapter As Integer, ByVal deviceType As _ DeviceType, ByVal renderWindowHandle As System. IntPtr, ByVal _ behaviorFlags As CreateFlags, ByVal ParamArray presentationParameters() _ As PresentParameters) So many parameters, huh! The first one is your adapter index (if you have more than one). The default adapter number is 0. The second parameter determines the type of your device (software or hardware). After that is your window handle (the third parameter), and some options as the fourth. The last one is the PresentParameters object. So we most create this object first, Sub initilizdx() Dim present As New PresentParameters ' ' ' End Sub and set some properties: present.BackBufferCount = 1 ' the number of backbuffer present.BackBufferFormat = Manager.Adapters( 0).CurrentDisplayMode.Format present.BackBufferHeight = Me.Height present.BackBufferWidth = Me.Width present.Windowed = True ' If you want full screen set it to ' false but you should change other properties so don't try it ' till now present.SwapEffect = SwapEffect.Discard What is BackBuffer? It is the surface where DirectX directly draws. After the drawing is completed, the drawing will be rendered to the front buffer (screen surface) through a swap chain. This method reduces screen flickering, because the picture will not be displayed in the front buffer until rendering is completed. The swap chain has three methods: discard, copy and flip. See the explanation of each in MSDN. Then create our device: device = New Device( 0, DeviceType.Hardware, Me.Handle, _ CreateFlags.SoftwareVertexProcessing, present) and adjust its properties: device.RenderState.CullMode = Cull.None Note: We just set it to None at this time to make it easy for you, but in practice, culling has very important performance implications. How to Draw using this Device Before drawing, we must clear the device. Sub draw_me() device.Clear(ClearFlags.Target, Color.Black, 0, 0) ' ' ' End Sub This means we cleared device using black color. Then, device.BeginScene() ' all drawing functions here device.EndScene() device.Present() ' present to screen To see what we have done, add this line in the LoadForm event: Sub form1( ByVal sender As Object, ByVal e As System.EventArgs)_ Handles Me.Load initilizdx() draw_me() End Sub Press F5 and see what happens. That is a silly mistake, you can't draw before the form is shown! |
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